Showing posts with label information architecture. Show all posts
Showing posts with label information architecture. Show all posts

No Code Required: Giving Users Tools to Transform the Web Review

No Code Required: Giving Users Tools to Transform the Web
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No Code Required: Giving Users Tools to Transform the Web ReviewThis book is simply a collection of essays. There's nothing wrong with that. However, my frustration is with the discrepancy between expectation and reality. Perhaps I expected too much? Maybe. I stumbled across this book, skimmed a few portions using "search inside", and read a few quick reviews. I got very excited as I thought I'd discovered some great new tools. At the same time, I wondered how in the world I'd never heard of these things when they appeared to be so useful! I was a little taken aback by the $40 price tag for a Kindle edition, but felt confident that the end result would be more than worth it.
I was extremely disappointed to discover that the vast majority of tools listed in this book are not available. This doesn't seem to correspond very well to the subtitle: "Giving Users Tools to Transform the Web". The majority of items listed are either unavailable or only available to people within select groups (MIT for example).
If you'd like to learn about some of the great tools that may some day be part of our daily computing, this may be the book for you. If you want to find tools that will help you today, I'd suggest you skip this one.No Code Required: Giving Users Tools to Transform the Web Overview
Revolutionary tools are emerging from research labs that enable all computer users to customize and automate their use of the Web without learning how to program. No Code Required takes cutting edge material from academic and industry leaders - the people creating these tools -- and presents the research, development, application, and impact of a variety of new and emerging systems.

*The first book since Web 2.0 that covers the latest research, development, and systems emerging from HCI research labs on end user programming tools


*Featuring contributions from the creators of Adobe's Zoetrope and Intel's Mash Maker, discussing test results, implementation, feedback, and ways forward in this booming area


*Companion Web site features video demonstrations of each system


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Mobile Computing Principles: Designing and Developing Mobile Applications with UML and XML Review

Mobile Computing Principles: Designing and Developing Mobile Applications with UML and XML
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Mobile Computing Principles: Designing and Developing Mobile Applications with UML and XML ReviewPlease excuse English. This is a very good book for learning mobile applications in US and Europe. Also, a lot of good new things on UML and XML. But, I would have liked to see more on the Japanese Mobile development. I think this is good as a text book in class room or reference. I would like to have more introductions to UML than 1 chapter. The UML is more advanced in this book. Also lot of good location and voice informations.Mobile Computing Principles: Designing and Developing Mobile Applications with UML and XML OverviewWritten to address the technical concerns faced by mobile developers, this book explores the differences between mobile and stationary applications and the architectural and software development concepts needed to build mobile applications. Reza B'Far guides the developer through the development process, using UML from design to implementation. He focuses on general concepts, while using platforms as examples or as possible tools. After introducing UML, XML, and the derivative tools necessary for developing mobile software applications, B'Far demonstrates how to build user interfaces for mobile applications.

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Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) Review

Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)
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Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) ReviewI was very excited waiting for this book and after reading the reviews I decided to buy it. After reading it, I'm wondering if the reviewers actually read the book??? I spent some time writing this because I would like to see books better written and more useful. This is just my opinion, so read other reviews as well.*Book direction*
Dan tried to cover too much. After all "interaction" is an extremely broad term and I think it would be much better if the book would focus more on "Interactive Systems Design", the design for interactions in systems and technology. Jesse James Garrett, did an excellent job in his book The Elements of User Experience: User-Centered Design for the Web by focusing it on web applications, although you can extrapolate what you learn there to a more general approach of UX. I believe that if Dan would have done the same, the book would became an excellent book and a reference book.
In my opinion, Saffer could have made this book into a reference book by being the Editor and writing about what he knows best, e.g., craft of Interaction Design (IxD):
- Each chapter could have been written by an expert in that area
- The introduction is very general, with statement that I don't really agree and I felt it is very personal - what Dan things about IxD. I read it all for the safe of being entitled to write this, but I didn't find it useful at all.*Great*
- The Interviews: they cover very interesting topics and reading them gives a very quick and excellent insights of the topics they cover. (On the other hand, the text in the book repeats the interview points instead of going deeper). You can find the interviews online at [...].
- Organisation: very well organised and structured, which makes it easier to select what you want to read or when you want to go back to a chapter later on.
- The elements of IxD: this is quite interesting and to some extent useful. It misses some more work in the way the examples are used and in how to use these elements.
- Service chapter: this chapter is quite interesting and useful, however I would argue that it would belong to a book about User Experience.
- Very easy to read and not boring (except when you doubt about what he argues).*Good*
- Putting it all together. The elements, interviews, aspects of good design, craft of IxD, and so forth. Great that a book puts all these together but it's a pity that was done very poorly. I still consider this good because it was a good piece of work Dan did and it will be useful for people staring with IxD. However, I look forward for such kind of book but well written.
- Size of the book: I wish more books were like this. Short and delivers the message. However, the text is not that well written and repeating most of the times what we got by reading the interviews. Instead Saffer could have picked up from the interview and explored the issues in a deeper way.
- Examples: are OK, but when the explanation started to be interesting he stops. Most of the times I felt he explains the obvious but not the design "genius" behind the product.*Very bad*
- Meaningless text (not all): some explanations don't say more than what you see in the picture or you can read in the interview. The explanations are many times obvious instead of bringing up the design issues behind.
- No references/bibliography: Is Dan a god of IxD?? It seems so. Although he occasional refers to some people or books, there are no references at all. Not even in the end of each chapter. On one hand this makes the text very insecure and at sometimes I almost get the feeling that he is the only one believing on what he says or he is the only one that saw that example. On the other hand, saying that "this is common practice among designers" is not enough, especially when I know situations that are the opposite. In fact I cannot believe that such a book can be published without any references or bibliography. Maybe this book is a novel...
- Service Design: As I said above, I see this chapter rather in a book about User Experience. And the interviews somehow support my opinion by talking about User Experience. Perhaps, I could accept a service design chapter if Dan would have narrowed the services he talks about to more specific interactions. He might argue that Interaction Design is not just about technology but then he should have spent more time in writing the book and perhaps having other people as co-authors. In this early age of IxD it is much better to focus on concrete things, otherwise you risk you neck in talking about things that are actually from other disciplines.
- Some of the examples and explanations. I could almost say they are non-sense, but I think it just misses a bit more work to put the design explanation instead of describing the obvious. I hope I'll have time later on to put some here.
This book, in my opinion, is overrated! The book is good at collecting the arguable "elements for Interaction Design" but it doesn't deliver what the reviews say. You'd be better of by reading the interviews online and perhaps wait for a better book. If you cannot wait, then buy this one but read something else as well so you have a critical eye when reading the book and don't take everything for granted.
I think it would be useful to define and separate: "Interaction Design" and "Interaction Systems Design". The former is too general and the second is what I call what this book says it is "Interaction Design."
I'd recommend About Face 3: The Essentials of Interaction Design and Designing for the Digital Age: How to Create Human-Centered Products and Services (the best books on the topic with details on how-to) and Thoughts on Interaction Design (the best book on explaining Interaction Design, linking theory with practice and with excellent interviews as well as a quick and easy read).Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) OverviewBuilding products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs."— Jared Spool, CEO of User Interface EngineeringInteraction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you
learn to create a design strategy that differentiates your product from the competition

use design research to uncover people's behaviors, motivations, and goals in order to design for them

employ brainstorming best practices to create innovativenew products and solutions

understand the process and methods used to define product behavior
It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.

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Web Engineering: The Discipline of Systematic Development of Web Applications Review

Web Engineering: The Discipline of Systematic Development of Web Applications
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Web Engineering: The Discipline of Systematic Development of Web Applications ReviewThis is one of those books that has value, but it's not the style of writing that appeals to me... Web Engineering edited by Gerti Kappel, Birgit Proll, Siegfried Reich, and Werner Retschitzegger. Let me explain...
Contents: An Introduction to Web Engineering; Requirements Engineering for Web Applications; Modeling Web Applications; Web Application Architectures; Technology-aware Web Application Design; Technologies for Web Applications; Testing Web Applications; Operation and Maintenance of Web Applications; Web Project Management; The Web Application Development Process; Usability of Web Applications; Performance of Web Applications; Security for Web Applications; The Semantic Web - The Network of Meanings in the Network of Documents; Glossary; Author Biographies; Bibliography; Credits; Index
This is set up as a compilation of chapters written by a number of contributors. It's better than most compilations, in that it's not a "best of" grab bag of writing styles and approaches. There is an overall structure, and all the subject matter conforms to that structure. It reminds me a lot of a text book that would be used in a college level course. And in fact, that's one of the target audiences. They also aim for the people in the real world of web software development, but the appeal would seem to be for those who are *very* structured in their approach. They aim to bring a structured software development methodology to the world of web development, complete with formal requirement gathering, modeling, etc. Considering how often you get fly-by-the-seat-of-your-pants applications at the web level, there is definite benefit to bringing engineering processes to that style of application development. But the type of quick development/rapid iteration development you often see targeted for web applications is more in tune with agile methodologies that are lighter on process and documentation. Your view on the material here will be influenced greatly by your feelings and attitudes towards structured program development processes...
Yes, the quality of web applications can definitely be improved, and the material in this book would help. But to me, there was a bit too much methodology and process coupled with not enough practicality. But maybe if you get your readers in college before we old-timers can corrupt them, this could work... :)Web Engineering: The Discipline of Systematic Development of Web Applications OverviewThe World Wide Web has a massive and permanent influence on our lives. Economy, industry, education, healthcare, public administration, entertainment – there is hardly any part of our daily lives which has not been pervaded by the Internet. Accordingly, modern Web applications are fully-fledged, complex software systems, and in order to be successful their development must be thorough and systematic.
This book presents a new discipline called Web Engineering taking a rigorous interdisciplinary approach to the development of Web applications, covering Web development concepts, methods, tools and techniques. It highlights the need to examine and re-use the body of knowledge found within software engineering and demonstrates how to use that knowledge within the Web environment, putting emphasize on current practices, experiences and pitfalls.
The book is ideal for undergraduate and graduate students on Web-focused or Software Engineering courses, as well as Web software developers, Web designers and project managers.

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Pervasive Information Architecture: Designing Cross-Channel User Experiences Review

Pervasive Information Architecture: Designing Cross-Channel User Experiences
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Pervasive Information Architecture: Designing Cross-Channel User Experiences ReviewFirst, the thesis of pervasive information architecture reflecting the manner in which information is accessed and interacted with in current technologically and marketing driven global society is profound and insightful. The authors really dig deep into the philosophical, sociological and psychological underpinnings of their thesis, and do so with varied and authoritative references. A definite contribution to the conversation.
Second, however, they are incredibly verbose in communicating their thesis. So much so that of the 230 pages of text, 150 or so could be cut and the reader would still be able to walk away with as much insight as they would reading the entire text. References to authorities of various disciplines, and supporting logic of their claims are supplemented with very lengthy illustrations and case studies that are whimsical and entertaining to family and friends, but for those who are busy and looking to grasp the future of IA are (at least to this reader) annoying and frustrating. Ironically, the bulk of the text makes "wayfinding" (read 'thesis-finding') in this text as frustrating an inverted Cambridge map. Sadly, the way in which the text is written one must scan the entire text to retrieve the nuggets of truly relevant material. If the writers/editors/publisher had inserted chapter summaries or the like that highlighted the main points with brief explanations, that would increase the ROI of this text greatly. They do include bullet points at the end of each chapter, but those are so brief and superficial as to not reflect the truly valuable information the authors presented interlaced amongst the exhausting verbiage.
Nevertheless, their thesis is sound, their cross-disciplinary references valuable and valid, and the core messages of the text are wonderful. Cut the fluff and this would be a fantastic read! I would give 5 stars for value of insight, 1 for lack of quality editorial redaction.Pervasive Information Architecture: Designing Cross-Channel User Experiences Overview
As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world.

Pervasive Information Architecture provides examples showing why and how one would:


Model and shape information to adapt itself to users' needs, goals, and seeking strategies

Reduce disorientation and increase legibility and way-finding in digital and physical spaces

Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods

Suggest relevant connections between pieces of information, services and goods to help users achieve their goals.


*Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets


*Find out the 'why' and 'how' of pervasive information architecture (IA) through detailed examples and real-world stories


*Learn about trade-offs that can be made and techniques for even the most unique design challenges


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Search Patterns: Design for Discovery Review

Search Patterns: Design for Discovery
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Search Patterns: Design for Discovery Review"There's no shortage of problems with search today," says Peter Morville at the end of Search Patterns, his most recent book. Throughout the book, Morville chronicles the challenges of search and effectively communicates the best practices of building usable search experiences. While the book more than adequately accomplishes it's stated goal -- to foster greater cross-disciplinary collaboration by increasing search literacy -- it would have been an even better book if the author had proposed more of his own innovative solutions to search's problems.
In the preface Morville sets out to tear down the walls between disciplines, and at this he succeeds. From user psychology to technical considerations to the specific components of the user interface, Search Patterns has something for everyone involved in implementing search.
The first two chapters lay the groundwork for the rest of the book, discussing both why people search and the individual components that make up search. The book is in full swing by chapter three where Morville discusses user behavior, elements of interaction, and -- my personal favourite -- the principles of design.
In talking about design principles, Morville describes search both as a conversation and a jazz-like improvisation. He urges the architect to make search an easy, simple process to initiate, followed by a progressively more sophisticated toolkit that enables users to iteratively refine their query. He argues for a no-suprises approach to the user interface in which valuable options are highly visible and elements of interaction are easily predictable. Many of the principles are applicable to a much broader context than search alone, but that only stregthens their merit.
The real heart of the book is chapter four, which looks at 10 design patterns over 50 pages. It considers the obvious patterns -- autocomplete, faceted navigation, advanced search -- as well as more disparate groupings like federated search and personalization. I was disappointed that the patterns only summarised existing conventions rather than challenging any bad habits. And while this chapter does consume 30% of the book by page count, it manages to stay at a very high level, even to a fault. I would have preferred more permutations and analysis of the cornerstone patterns, such as faceted navigation, while spinning some of the less well-defined patterns into chapters of their own for more consideration.
However, the lack of innovative solutions or granular analysis is quelled by the wealth of thought-provoking examples throughout the book, with an especially high concentration of desktop, mobile, and even kiosk visuals in chapter five.
The final chapter of the book is a forward-looking vision of what search could look like in the distant future, as well as what it probably won't look like (sorry, no "knowledge navigator" robot assistants). While an enjoyable thought exercise, I would have preferred more concrete insights into the near-future possibilities for search (collaborative, task-oriented searching, for example).
Despite a lack of new ideas, Search Patterns is a must-read for everyone collaborating on a search application. It will give your team of designers, engineers, and business stakeholders a common vocabularly and greater awareness of the many sides of search.
Morville ends the book -- as I will end this review -- by urging the reader to get to work on making search better: "For every unsolved problem," he says, "there are countless instances in which we know the solution, but nobody has bothered to implement it. Discipline and attention to detail would go a long way toward improving the world of search."
You should get started by reading this book.Search Patterns: Design for Discovery Overview

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Distinctive Design: A Practical Guide to a Useful, Beautiful Web Review

Distinctive Design: A Practical Guide to a Useful, Beautiful Web
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Distinctive Design: A Practical Guide to a Useful, Beautiful Web ReviewThe purpose of this book is to discuss what makes for good web designs. Much of it is closely related to material on design principles for other media, such as the printed page as for most cases, good design is good design. The author takes another step with respect to web design and discusses topics particular to the web, though, such as how a page appears in different browsers, the effect of add-ins and third party applications, and also spends a good amount of time discussing web design for the latest devices such as mobile, smaller screens, etc.
The topics/chapters are well laid out, the book is easy to read, and the author does a great job at covering the various principles and concepts of good design. Is there unique content to the book? Not really; there are lots of other good books on design out there but this compares favorably with them. It is a good all-in-one reference and I felt it is a useful and practical read - for laymen like me it has a bunch of good ideas. I've read most of them before but it is always good to have a refresher, and just reading the text gives me pointers and reminders of things to make sure I incorporate.
There is an emphasis on making pages user-friendly and ensuring you convey the proper message of the page. It's a practical book. As I mentioned before, the author also emphasizes designing for the latest devices - smart phones, etc., which have a more limited screen space and you have to make sure your message is effective and communicates properly. As another reviewer stated, this is not a book with ready-made templates to try out, or stuff that gets you started right away on a ready-to-go web site. It is a book filled with concepts and principles of good design, applied to the web and as such, the author has written a very useful book.Distinctive Design: A Practical Guide to a Useful, Beautiful Web OverviewLearn to produce a web site that stands out from the crowd
One of the web designer's greatest challenges is to create a site distinctive enough to get noticed among the millions of sites already on the web. This book examines the bond between code, content and visuals to guide you through the factors that increase your design's visibility, usability and beauty. Using this practical advice, even web designers who lack strong artistic skills can develop super sites that strengthen the message and stand out from the crowd.
Most books focus primarily on graphic design principles; this one shows you how to maximize and prioritize every design decision to help your site achieve its primary purpose: showcasing your content and services
Explores the bond between code, content and visuals to guide you through the factors that increase your design's visibility, usability and beauty
Enables even artistically challenged web designers to create elegant, functional layouts that attract visitors and are user-friendly

Every web designer can benefit from this practical advice on creating an informative, attractive, easy-to-use site that gets noticed.

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Mobile Design and Development: Practical concepts and techniques for creating mobile sites and web apps (Animal Guide) Review

Mobile Design and Development: Practical concepts and techniques for creating mobile sites and web apps (Animal Guide)
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Mobile Design and Development: Practical concepts and techniques for creating mobile sites and web apps (Animal Guide) ReviewOriginal review written by Pasquale Granato, JUG Lugano, [...] First of all, let's clear the field from a possible misunderstanding: this book is not about general mobile design and development but it is about web mobile development. The author states a precise, despite arguable, opinion that brutally said is: do not code native applications but prefer as much as you can web applications. This statement is largely discussed across the book and everyone can make up his own opinion about this. Mine is that currently times are not mature to consider to write just web applications both because mobile browser are not powerful enough (on average) to assure a smooth experience on all devices and because of the lack of a good way to make money from your web app.
The first three chapters of the book are a really good introduction to the history of mobile, to the mobile current status and to the reasons that should drive an approach to the mobile development. These chapters are a well written recap of the status of the art and present a lot of data useful to understand the global situation. Unfortunately the book is printed in black and white and several pie-charts and graphs are pretty much impossible to read.
The central part of the book, chapters from four to ten, is devoted to design issues and, despite the lack of an in-depth examination of some subjects, offers a pretty good survey of the topic.
The final part of the book is slightly more technical covering topics such as XHTML-MP, CSS, HTML5, device adaptation, etc. The problem here is that there is nothing really practical and all remains at an introductory level. To give you an example, a capital topic in device adaptation like Media Queries is covered in half a page with just a trivial example. Furthermore the author seems to be unaware of things like XwapProfile or UAProf (that is probably a obsolete and unreliable method but deserve at least a notation).
My biggest complain is anyway about the author's obsession for the iPhone. The Apple's jewel is referenced continuously and always with great glorification: the word iPhone recurs 99 times in the book and out of the 115 pictures in the book as many as 37 depict an iPhone. An entire chapter is devoted to iPhone web applications development even though most of the concepts presented here are common to other modern devices.
This is overall a decent introductory book, if you are completely new to the field, and it's packed with many good advices but do not expect much from the practical techniques promised by the title.Mobile Design and Development: Practical concepts and techniques for creating mobile sites and web apps (Animal Guide) OverviewMobile Design and Development by Brian Fling is a start to finish guide for designing and building mobile apps regardless of experience, device or platform. Brian took on the daunting challenge to write the mobile guide missing from bookshelves. As Brian describes it "this is a book that teaches people how to cook, not a collection of recipes."Since its release the book has been incredibly well received. It has being described as a "must have" by many experts in the mobile community. The 16 chapters, and 85,000 words within the book have helped thousands understand and dive into mobile.The first half is a crash course in the mobile ecosystem: how to develop a strategy, address the mobile context--even how to decide which of the multiple mobile application types is best for you, and finally, how to create a user experience for it. The second half is focused on using these principles to make a mobile website or web app.Mobile Design and Development is a comprehensive resource covering all aspects of the mobile ecosystem. The book covers a great number of topics, however each are described in practical and common sense way—making easy for anyone at any technical level to understand the inner working of the mobile medium.
A Brief History of Mobile
The Mobile Ecosystem
Why Mobile?
Designing for Context
Developing a Mobile Strategy
Types of Mobile Applications
Mobile Application Medium Types
Mobile Application Media Matrix
Mobile Information Architecture
Mobile Design
The Elements of Mobile Design
Mobile Design Tools
Mobile Web Apps Versus Native Applications
When to Make a Native Application
When to Make a Mobile Web Application
Mobile 2.0
Mobile Web Development
Mobile Markup
Mobile CSS: Cascading Style Sheets
Mobile JavaScript
iPhone Web Apps
iPhone Markup
iPhone CSS
iPhone Javascript
Creating a Mobile Web App
Web Apps as Native Apps
Tools and Libraries
Adapting to Devices
Device Targeting
Full Adaptation
What Domain Do I Use?
Making Money in Mobile
Working with an App Store
Mobile Advertising
Supporting Devices
Device Testing
Desktop Testing
Usability Testing
The Future of Mobile
If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology.

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Head First Web Design Review

Head First Web Design
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Head First Web Design ReviewAs a member of its target audience, I found this to be a tremendous book. It's perfect for web developers who know (X)HTML and CSS but are clueless when it comes to the design process itself. The only thing to beware of is the large number of errors that should have been caught in the editing process.
I do a decent amount of PHP/MySQL and Javascript/AJAX work, so I have to already know how HTML & CSS operate. I don't need to be told what a div element is, or what a style declaration looks like. I am the least creative person on the planet, though, and this book feels like it was written specifically for me. I can't think of higher praise than that. It takes you through the process of building a site - not just what a good webpage looks like, but how a whole site is structured and fits together and ways to make that come alive through design. I never felt confused, but never felt like the authors were moving too slowly, either.
This is my third book by Head First (I also have the HTML and AJAX books), so I already knew that I liked the Head First writing style - perhaps a little light on technical side, but the lessons get driven home. The reader simply retains material from these books, and that is tough to find in most technical books on the market.
Again, the only thing to watch out for is the sloppy editing; there were a few too many editing errors for my taste. I still gave the book five stars, though, because it was just that good.Head First Web Design Overview
Want to know how to make your pages look beautiful, communicate your message effectively, guide visitors through your website with ease, and get everything approved by the accessibility and usability police at the same time? Head First Web Design is your ticket to mastering all of these complex topics, and understanding what's really going on in the world of web design.

Whether you're building a personal blog or a corporate website, there's a lot more to web design than div's and CSS selectors, but what do you really need to know? With this book, you'll learn the secrets of designing effective, user-friendly sites, from customer requirements to hand-drawn storyboards all the way to finished HTML and CSS creations that offer an unforgettable online presence.

The revised two-color edition of this book includes a free online version of the chapter on web color. You can easily access this chapter at Oreilly.com once you register your book.

Your time is way too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Web Design uses a visually rich format specifically designed to take advantage of the way your brain really works.


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