Showing posts with label handheld. Show all posts
Showing posts with label handheld. Show all posts

Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides) Review

Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides)
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Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides) ReviewThis book contains quite some materials from the book you can also find them in Apple's documentations. It also has quite some details on Joe Hewitt's iUI framework. But generally speaking, it lacks more detailed explanation (on CSS, AJAX, JavaScript). Here's the dilema: if you are an experienced CSS and JavaScript developer, you will find it lacking the depth. It barely scratches the surface of what real AJAX-powered iPhone applications can do. If you are somewhat a newbie developer, you will need more explanation on the subject. Unfortunately, this book falls in-between the above 2 scenarios.
After all, this is the first and only book on iPhone programming, it's a nice start for anyone that's interested.Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides) OverviewThe Safari-exclusive applications for iPhone and iPod touch assemble various elements, and this book shows you how to integrate these elements with key design concepts and principles in order to develop a highly usable interface for the touch screen. You'll learn to use existing open-source libraries in your code, imitate the overall look and feel of built-in Apple applications, and migrate existing Web 2.0 apps and sites to this new mobile platform. By the end of the book, you'll feel untouchable as you create a custom mobile application from scratch.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Palm webOS Review

Palm webOS
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Palm webOS ReviewIt is a good book, but the errata is just too much. You can't even get the first few lines of code to work because they won't fix the file names. Basically, WebOS made an engine change in their file naming schema after the book was published. Therefore the entire book uses naming conventions that won't work. I've spent hours trying to find all the instances of incorrect file name reference to no avail.
Wait for another book to come out or until they fix this one.Palm webOS Overview
A Note from the Author and from O'Reilly Media about what this book does--and doesn't--do: Palm webOS is a brand new platform and represents a very different type of operating system where the web runtime is used as the basis for the UI and Application model. Palm and O'Reilly felt that it was important to have a book available to help developers get a basic understanding of the new Palm platform at the time that the SDK was released; this timing played a major role in the content and structure of the book. Ideally this book would have been a complete reference of the new platform but that wasn't possible since the content was written at the same time as the software SDK was being developed by the Palm engineering team. Thebook does provide a complete overview of Palm webOS, a thorough description of the application model and gives details on many key design concepts. There are descriptions and examples of UI widgets, services, storage, notifications, dashboards and background applications, serving as a great introduction but not as a definitive source. The book uses a simple News reader application to illustrate the technical descriptions but the examples are not intended to serve as a cookbook tutorial. Experienced developers should be able to use the examples to build up a working application chapter by chapter but others may not find the loose descriptions adequate for recreating the application unaided. Over time, these different needs will be filled by other books, but in the meantime we hope that this book will serve a valuable role introducing developers to webOS and giving them a way of getting started with webOS application development. A second printing of the book will update any original coverage obsoleted by subsequent Mojo SDK builds. For owners of the original printing of the book, all of these updates are posted on the "View/Submit Errata" link (please see left-hand column of this web page). Thanks for understanding that book publishing and coverage of rapidly moving technologies can sometimes be an inexact science; we knew there'd be a need for a book such as Palm webOS: The Insider's Guide to Developing Applications in JavaScript using the Palm MojoT Framework, and there's certainly no better person to write that book that Mitch Allen; that said, we understand that because it is such a new operating system and SDK, there would (and will continue to be) changes that at best can't be documented and explored until new printings of the books are released. In the meantime we will be diligent in posting updates to this book's O'Reilly Media catalog page.
Description This is the official guide to building native JavaScript applications for Palm's new mobile operating system, Palm® webOS™. Written by Palm's software chief technology officer along with the Palm webOS development team, Palm webOS provides a complete tutorial on the design principles, architecture, UI, tools, and services necessary to develop webOS applications-including the Mojo JavaScript framework and Palm's SDK. Palm webOS is designed to support a fast and superb user experience using established web standards, so if you're familiar with HTML, CSS, and JavaScript, you're ready to build applications for any webOS-based device, including the Palm Pre. You'll gain expertise, chapter by chapter, as you build a working mobile application through the course of the book. You'll also learn how to extend existing web apps to work with the new generation of mobile phones.
Get a thorough overview of the webOS platform and architecture
Understand the critical concepts for application design: what separates webOS from other web and mobile platforms
Learn the details of Mojo's development tools and SDK for building and testing mobile applications
Examine best practices, important considerations, and guiding principles for developing with webOS and the Mojo framework


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Beginning Java ME Platform (Expert's Voice in Open Source) Review

Beginning Java ME Platform (Expert's Voice in Open Source)
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Beginning Java ME Platform (Expert's Voice in Open Source) ReviewMobile device programming is a fast-growing area of information-technology industry. There are new advanced mobile devices with interesting software platforms lounched every day. They provide a various range of programming languages and rich APIs. We can program in c++, objective-c, python, etc. and use almost every functionality that our phone or smartphone offers. But only one platform is available on almost every phone and will be available for a long time. Only one platform provides us such portability that our software could be used on almost every handset regardless of it's manufacturer. I think that this is a good enough reason for anybody interested in mobile device programming to learn Java ME regardless of how he likes java and how limited and obsolete he thinks the platform is.
"Beginning Java ME Platform" is an ideal position to begin the adventure of programming mobile devices in Java ME. In the first chapters of the book we will find the basic information about the platform and philosophy behind many of it's solutions. Thanks to this the platform will become more friendly and our complains about possible limitations lesser. Later chapters explain how to use our java knowledge to write first applications. And yes, we need to have at least a basic java knowledge to start with the book. The book explains the differences between standard and mobile Java editions from the differences in basic assumptions to quite detailed differences in packages. We will learn how to use almost every API provided by the Java ME platform, including Game API and Wireless Messaging API.
This book is even more than a beginner needs. It is targeted for the beginner but in can be used by more advanced java me programmers as well. If you already had experiences with mobile java you can use this book to verify and complete your knowledge.
The only concern I have with the book are very long code listings, often stretched out to many pages. I agree that thanks to them we can see exactly how the full program is constructed and that it is an excellent feature for beginners in the Java ME world but I think that to understand some issues short and clear snippets would do.
Beginning Java ME Platform (Expert's Voice in Open Source) OverviewBeginning Java ME Platform is one of the first tutorials on Java ME (Micro Edition), which lets readers develop Java applications for Java-enabled cell phones and other mobile devices.Previous Apress books on Java ME have had a track record of being some of the top one or two best selling Java ME/J2ME books in the top 3,000 in bookscan sales.

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Building Android Apps with HTML, CSS, and JavaScript Review

Building Android Apps with HTML, CSS, and JavaScript
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Building Android Apps with HTML, CSS, and JavaScript ReviewI had bought an iPad when they were first announced. I had the expressed intention of creating some very specific apps; I did not need Wired Magazine to tell me that mobile apps are the future.
My plans were delayed by Apple's delay in releasing a new iPad OS. I didn't want to waste a lot of time struggling with things in the original OS that might become easier in the next.
I'd rather not struggle at all. As I have gotten older, the thrill of twisting C and C++ to my will is far less alluring than it used to be. Honestly, there is no allure left at all: I saw learning the Apple API as an onerous but necessary task. I was not looking forward to it.
Then this book arrived and opened my eyes. Yes, there is that "Android" in the title, but this is really about building device agnostic apps and I saw that long before the author off handedly mentioned iPhones in Chapter 7. Yeah, baby - if you think I was reluctant to learn Apple API's, well, that's nothing compared to how I feel about futzing around with Java to drive Android stuff. No thank you. But CSS and Javascript? That's different.
Not that I still don't have a learning curve. I have done very little with CSS or Javascript because of browser quirks. I realized that Jquery could smooth a lot of that out for me, but I just did not have enough of a need to invest any time learning that either. Mobile apps provides that incentive.
This book opened my eyes to a lot of possibilities I was just not aware of. For example, I did not know about the Web SQL Database abilities in HTML5. The author said that rocked his world; well, it rocked mine also.
I am looking forward to sitting down and playing with the ideas this book has exposed me to. This really changes my plans, and this is one case where I am very happy to veer off course. Jquery, here I come!Building Android Apps with HTML, CSS, and JavaScript Overview
If you know HTML, CSS, and JavaScript, you already have the tools you need to develop Android applications. This hands-on book shows you how to use these open source web standards to design and build apps that can be adapted for any Android device -- without having to use Java.

You'll learn how to create an Android-friendly web app on the platform of your choice, and then convert it to a native Android app with the free PhoneGap framework. Discover why device-agnostic mobile apps are the wave of the future, and start building apps that offer greater flexibility and a broader reach.

Learn the basics for making a web page look great on the Android web browser
Convert a website into a web application, complete with progress indicators and more
Add animation with jQTouch to make your web app look and feel like a native Android app
Take advantage of client-side data storage with apps that run even when the Android device is offline
Use PhoneGap to hook into advanced Android features -- including the accelerometer, geolocation, and alerts
Test and debug your app on the Web under load with real users, and then submit the finished product to the Android Market
This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

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Beginning J2ME Platform: From Novice to Professional Review

Beginning J2ME Platform: From Novice to Professional
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Beginning J2ME Platform: From Novice to Professional ReviewJ2ME is a jungle of configurations, profiles, and APIs. A beginner's book might soar over the jungle like an exotic bird, pretty but insubstantial. Such a book would see everything from a 20,000 foot view. You'd see the lay of the land, but wouldn't get your feet wet.
Another approach would be for the authors to grab their machetes and start hacking their way in, following a particular path. You'd get all dirty and sweaty and get a lot of experience, but not necessarily understand exactly how you got there.
This book decidedly takes this latter path. After a brief introductory chapter, it concentrates on the core APIs and the most commonly implemented configuration and device profile. Although there's plenty of practical information on tools and lots of code examples, as a reader unfamiliar with J2ME, and someone who doesn't own a Java-enabled phone, I felt disoriented. As an introduction to J2ME programming, I felt the book was lacking in background and motivations.
Striking a balance between the two approaches I described might be a fool's errand. Therefore you would probably need one book from each category to really get involved in J2ME development.Beginning J2ME Platform: From Novice to Professional OverviewJ2ME is a platform for wireless and mobile Java application development. Beginning J2ME makes this and all the fun you can have with it accessible to the first time wireless Java developer as well as useful to the experienced. This book includes coverage such as sound HTTPS support, lots of user interface API enhancements, a Game API, sound/music API, 3D graphics, Bluetooth, and much more. It's easy to read with lots of practical hands-on and able to use code examples.

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