Flash 4 Bible Review

Flash 4 Bible
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Flash 4 Bible ReviewReading through these reviews, you can clearly see a pattern of complaints. Having used the Flash 4 Bible for 6 weeks now in developing a multimedia online training course (in concert with several other Macromedia programs), I would like to respond to some of these complaints.
Complaint #1. There is not enough material on ActionScript. This is the great weakness of the book, and it is indeed crippling. If you want to learn about ActionScript, you will have to go to online tutorials at flashlite.com, webmonkey.com, flashplanet.com, flashaddict.com, or flashkit.com. This is especially frustrating because Macromedia's Flash User Guide is weak in this area, so there is considerable demand for some good documentation on ActionScript. Since the Bible series claims to "do it all," this volume definitely gets heat for this one.
Complaint #2: There is virtually no documentation on FS scripts. FS scripts were the predecessor of Flash ActionScript, and my understanding is that Macromedia implemented ActionScript in Flash 4 to make scripting interactivity easier than the complex FS Scripts. We could thus forgive the authors for not including much documentation on FS Script--but only if they had at least covered ActionScript with any credibility. Nonetheless, for most new Flash users, the lack of FS Script documentation probably doesn't matter as much as the lack of ActionScript documentation.
Complaint #3: The authors spend too much time discussing using Flash with other programs. This complaint I would have to disagree with. Flash, like PageMaker, Quark Xpress, Acrobat PDF, and any web authoring program (e.g., Dreamweaver), is a package that assembles content developed in other applications for final publication. That is, you will pull in drawings and storyboards from vector drawing programs (FreeHand, Illustrator), image editing programs (Photoshop, Paint Shop Pro), and word processors. I think it is both helpful and totally appropriate to have extensive documentation on working with these kinds of programs. And I think most people wouldn't mind this coverage so much were the book not lacking in precisely the area that we all hoped for the most: coverage of ActionScript.
I have spent time with perhaps 6 Flash 4 books, and sadly, this one is the most comprehensive and the most useful overall. All of them cover basic illustration and animation in great detail--but so does Macromedia's Flash User Guide. My Flash Bible has seen a lot of use--but so has my printer, as I have printed out several tutorials from the Flash sites listed above. Go ahead and buy it--but don't be surprised at the great hole in the middle.Flash 4 Bible OverviewIf Flash 4 can do it, you can do it too… Whether you're a Flash beginner or an old hand, this is the one guide you need to unleash the full potential of this state-of-the-art Web animation software. Packed with examples and illustrations - including eight pages in full color - as well as expert tutorials from animations pros, the Flash 4 Bible covers everything from creating graphics and building interactive effects to using Flash with other applications and deploying Flash animations on the Web. It's all you need to discover the secrets of great Flash animation - and take any Web site to the next level! Inside, you'll find complete coverage of Flash 4Create streaming animation and moving logos for any Web siteBuild pop-up menus and rollover buttons with easeExplore Flash drawing tools, animation controls, and file format supportUse Flash with Dreamweaver, Photoshop, FreeHand, Illustrator, Premiere, and other design softwareDiscover useful techniques such as in-betweening and onion-skinningTake advantage of JavaScript interactivity to make Flash moviesCreate standalone Flash projectors for floppy-disk distributionAdd-one, plug-ins, and more on CD-ROMTrial software, including Director 7, Dreamweaver 2, Fireworks 2, Flash 4, and Freehand 8Time-saving templatesExamples from the bookShareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like-free-but they have no technical support. www.idgbooks.com System Requirements: Mac: Power PC at 100MHz or greater, 32MB RAM, System 7.6.1 or later. PC: Pentium PC at 133MHz or greater, 32MB RAM, Windows 95, 98, or NT 4

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