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Interface Design: Effective Design of Graphical User Inferfaces ReviewI wrote this book in 2000 as a tour through the elements of digital user interfaces - software, hardware, the Web, cell phones, point-of-sale machines, etc - and covered some basic design issues for students devising Web site interfaces.As the other reviewer on this page correctly notes, software elements such as Yes/No/Cancel are ridiculously simplistic. But they are crucial to the concept of interface design: should we automatically accept Yes/No/Cancel as the best way of presenting choices or does its usability depend upon the wording of the question in the dialog above the buttons? Why are there only three options? Why can't each button be worded differently? Why does the dialog have to look like it does? Why do the buttons appear in the way they do? By contrast, hardware devices rarely give you this three-choice set, often offering a completely different approach to usability. But why? Is the determining factor to do with user input methods or legacy conventions of user interaction with different kinds of device?
You get the idea. The limitation of the book is actually its age. I wrote the book when Mac OS X was still in beta, digital widescreen TV in Britain was only just arriving, and colour-screen cell phones were extremely rare (camera phones did not exist at all). Amusingly, I even refer to BlackBerry devices in the 'future technology' section, along with the usual living-room videophone and 'Internet fridge' nonsense!
As such, the book is a snapshot of interface design at the very beginning of the century. It's a history book, if you like. But many of the issues it covers continue to be valid today, and the design examples in the back section are still inspirational (not always in a positive way!) for modern design students.Interface Design: Effective Design of Graphical User Inferfaces Overview
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