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Beginning 3D Game Development with Unity: All-in-one, multi-platform game development ReviewFirst of all, this is an advanced book (for game artists who want to make their own game). It goes from easy to advanced very very quickly. The author has the ability to break down very complex material into easy to understand and approach. The programming part can be difficult if you have no programming experience. However the author explains it well, so as long as you go slowly through the programming (if you really want to learn it) it's VERY doable.I'm working through the book, and am at chapter 4. I'm blown away by the information in this book, as there are many explanation of real-time game mechanics that I wasn't aware of. As this book is aimed at game artists who want to develop their own game, this information is invaluable. Unity is a real-time game engine and as such, many things from game assets development to game processes have to re-thought and redone. In my own case, as I've used 3DSMax to develop 3D content for traditional media (animated logos, advertising, etc.) it's a completely different thought process. There are a lot of concepts (which applies to all real-time engines as of this writing) and implementations of those concepts that I have not seen anywhere else. The details are amazing so far and I don't think the author withholds any information like other books.
I also own Unity Game Development Essentials by Will Goldstone, Unity Game Development by Example by Ryan Henson Creighton. This is the order I would do the books in order to get the most out of learning Unity:
1st - Unity Game Development by Example by Ryan Henson Creighton
If you just installed Unity and have never developed a game before and want to create one, start here. Really easy to understand little projects and get you started. Also a great book to start learning about Unity Javascript (I like to call it unityscript, but that's not the official term).
2nd - Unity Game Development Essentials by Will Goldstone
If you have some experience with Unity (after playing with it for 40 hours or so) and want to learn somewhere, check this out. Some easy projects, gets into more details but still focused on Unity essentials.
3rd - Beginning 3D Game Development with Unity by Sue Blackman
This book is 1 project. You actually get to build a difficult game by the end of the book. People don't think classic adventure games as difficult. After all, you are just going around exploring, picking up objects and solving the problem/mystery/adventure. But it is one of the most complex to program because the logic and management of the logic is difficult for most people. Then you have to translate that logic into code and make it work. The scripting will be complex and you really have to sit down, pay attention to learn it. If you know object oriented programming, it will make the going easier. If you have never programmed before (and hence don't know any different), it's easier.
BTW, game programming is NOT like business programming. The loops and vars may be similar, but there are a whole lot of game mechanics and logics that are completely different. Being able to program web stuff in Javascript is not game programming in Unity Javascript. Game programming is a completely different animal, and requires different thought processes. Form follows function. If the final function is game (not web), the form (programming) will also be different.
For me, this book IS A KEEPER. I'd gladly have paid $55.00 for it, and at the Amazon price, it's a steal. The book didn't have a CD for the assets and final code. It will be published on the Apress website. I can't wait to download them and finish the book!
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development Overview
Beginning 3D Game Development with Unity is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.
The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
In the second part, you'll build the foundations of a point-and-click style first-person adventure game-including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
What you'll learn
How to build interactive games that work on a variety of platforms
Take the tour around Unity user interface fundamentals, scripting and more
Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more
What is inventory logic and how to manage it
How to handle 3D object visibility, effects and other special cases
How to handle variety of menus and levels in your games development
How to handle characters, scrollers, and more
How to create or integratea story/walkthrough
Who this book is for
Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development.
Table of Contents
Exploring the Genre
Unity UI-Basics andGetting Started
Scripting-Getting your Feet Wet
Terrain Generation-Creating a Test Environment
Navigation and Introduction to Functionality
Cursor Control
Action Objects
Managing State
Object Metadata
Message Text
Inventory Logic
Managing the Inventory
Finishing the Basic Functionality
Getting Down to the Game
Maze and Final Sequence
Menus and Levels
Beyond the Basics
Appendix A:Shader Graphs
Appendix B:Keyboard Key Names
Appendix C: Final Sequence Outline
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